![]() ![]() Collision shockwaves are now more realistic, and we added basic Rayleigh scattering to atmospheres.Skies of Blue, Red Collisions Too | Update 32.1.Customize and manipulate the appearance and elevation of planets using any of the in-game visual and elevation maps.Units of measurement have been updated to help you better understand the vastness of space.Many collision improvements and a simulation of NASA’s DART mission, which intentionally collided the DART spacecraft with the asteroid Dimorphos, changing its orbit & testing humanity’s ability to protect Earth from future asteroids.Instantly see where water will flow on a planet with the new Settle Water button.We updated Unity, the game engine we use to create Universe Sandbox, to allow us to utilize new features for future improvements.Our welcome guides have been overhauled so you can discover the infinite power to create and destroy in Universe Sandbox.Object glows now correspond to how hot an object is.Explore constellations for 10 different cultures.The habitable zone is now simulated using the selected planet’s properties, and the Hubble Space Telescope is now in Universe Sandbox.Collisions between spinning and equal-size objects are more realistic than ever before.The new Force Spin tool allows you to spin apart planets with the newly implemented centrifugal force.JWST is now in Universe Sandbox, and there’s an eyedropper for the Planetscaping tool.Consistent Collisions, James Webb, & Planetscaping Tweaks | Update 29.1.This ambitious mission tested humanity’s ability to deflect asteroids away from Earth by intentionally crashing a satellite into an asteroid and accurately predicting the change in the asteroid’s orbital period. We added new guides on object customization and a simulation of NASA’s DART mission. ![]() New guides and fly-by simulations added to Universe Sandbox in 2022 Since then, Conrad has been adding interface controls for object customization, fixing general usability issues, and helping to make our user interface easy to use on small screens in preparation for Universe Sandbox on mobile. ![]() Last year, Conrad joined the team as our User Interface Engineer. First, let’s reflect on some of our accomplishments from 2022. We’re excited about our plans for 2023, including adding more materials to planets as well as improvements for our physics simulation, but we’ll dive into our roadmap in an upcoming post. ![]()
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