![]() ![]() Svensson explained that the last two traditional Mega Man console titles, Mega Man 9 and 10, were "reasonably successful" for Capcom, but that "everything costs a lot more than you think it does" to make. "It's a lengthy process and by the time we got it there, by the time we released it, they might not be as interested in paying for it at that time." "The cost of bringing a product like this to consoles, even if we were to charge for it, is not insignificant to say the least," Svensson said. Obviously certain consoles are not receptive to free content and while people may be willing to pay for it, the act of collecting revenue for this adds extra complexity for us on the legal side. "At this time we're not looking at bringing it to consoles in any form. "We may look at it on other open platforms," Svensson told Polygon, with Mac, Linux and iOS "potentially" on the table. Svensson said that decision comes down to two key reasons: cost and established legal agreements. Once people signed off on the general concept, left us to it, which suited us quite well."Ĭurrently, the game is planned as a free PC download, with no plans to bring Street Fighter X Mega Man to consoles. "There was no antagonism on either side," he said, calling Street Fighter X Mega Man "one of the more smooth development efforts I've seen. ![]() collaborated with Seow Zong Hui in Singapore, exchanging feedback and sharing design ideas. Once the right Capcom stakeholders signed off on the idea of dropping Street Fighter characters into Mega Man's world, things went smoothly, Svensson said. ![]() And of course I had to talk to my boss as well, who is responsible for both R&D and global publishing, and get him to say 'Yeah, I get it.'" We had to speak to the gatekeepers of both brands to get their sign off on the concept. "We had to do legal agreements with all of the members of the team," he said. "My first reaction was just a giant goofy grin on my face," Svensson recalled of that demo, which consisted of a couple early level designs and boss fights.Ĭonvincing the rest of Capcom, both in the United States and Japan, to sanction an official release of the game, was slightly more difficult. According to a blog post from Capcom senior community manager - and self proclaimed Mega Man fanboy - Brett Elston, Hui pitched the idea to Svensson at this year's EVO fighting game championships, showing the Capcom SVP a "skeleton of SFxMM running on a laptop." Street Fighter X Mega Man was originally conceived by aspiring game developer Seow Zong Hui, currently a student in Singapore. "We view that as important for the brand moving forward. "It was a great way for us to build free content that people will enjoy, and in some way to make up for the lack of Mega Man that's been in the world in the last two years. "To some degree, there is a bit of a mea culpa here and part of the reason why I wanted to ," Capcom senior vice president Christian Svensson told Polygon in an interview. 17, is in some ways an attempt to make good on past promises from Capcom while celebrating the 25th anniversaries of two of the publisher's iconic brands. Street Fighter X Mega Man, announced this past weekend and planned for release on Dec. It's free, strictly for Windows PC (for now), a crossover with the Street Fighter universe and conceived by a Capcom "superfan." It's also something of a "mea culpa" from Capcom to longtime fans who might still feel stung by the dual cancellation of Mega Man Legends 3 and Mega Man Universe. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |